You get complete rules for just what kind of stronghold each class can make, how many followers it will attract, what every little bit of it will cost, how many peasant families you can attract and support, and what kind of revenue you can collect. ![]() Even Pendragon, which probably has the most detailed rules on manors that I’d seen systematized until now, doesn’t really match up. ![]() The mechanics in the BECMI/Rules Cyclopedia books pale in comparison. ![]() I think its safe to say that I have never seen a set of rules and guidelines for stronghold and dominion management in any other D&D game (or even any other game remotely similar to D&D) that were this complete.
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